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Echtzeit-Computergrafik

IN0038Specialization in Technology5 ECTSGerman/Englishsummer semesterDepartment Computer Science
AI-edited module sheet. Based on the TUMonline module description, edited for readability.Original in TUMonline

What it is about

You will learn fundamental algorithms and techniques of real-time computer graphics as well as methods for simulating the motion dynamics of rigid bodies. In the end you will know the core components of game engines, understand the rasterization-based rendering pipeline and basic approaches to particle systems and collision detection and resolution.

What you will be able to do

  • Understanding the components and the interaction of game engines
  • Knowledge of the principles of the rasterization-based rendering pipeline
  • Knowledge of lighting models, shading and texture mapping
  • Basic knowledge of particle systems and simple motion simulation
  • Understanding of fundamental methods for collision detection and resolution
  • Application and domain-specific extension of learned concepts

What the module consists of

  • LectureExplanation of the content, references to literature and demonstrations (blackboard/computer) for deeper understanding

Teaching method

  • LectureThe lecturer explains the content, points to relevant literature and demonstrates examples for in-depth understanding
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Official page in TUMonline · Details are not binding.